My name is Guillaume Catteau
Game designer & digital artist
Enjoy my porfolio & services
And contact me for your project
y name is Guillaume Catteau, I'm a game designer and digital artists from Belgium working in the game industry for almost 15 years. _
I'm specialized in game & level design, real-time & high level 3D production, pixel art & isometric design, art direction & concept art, motion design & video production.
Here you'll find every details regarding my services and their associated galleries, my professional portfolio containing all the projects I've been involved with and all the infos about me.
Enjoy the visit and contact us to turn your project into a digital reality...
LATEST POSTS :
Yoghana is a 3D animation short-film presented as final project at the Academy of Fine Arts Tournai in 2005. Build as a fantasy wildlife documentary set on an imaginary planet, it depicts a fantasy ecosystem. For this 2 years long production, I was credited as co-art directors with R.Berger & T.Marcotte.
Butterflies is a gesture game released by PlayMe Studio in 2012. In it, the player is a butterfly looking for pollen in the heart of a magical garden filled with hidden places to discover. This real-time 3D game offers a rich flying experience full of sensations. For this project was my first as lead art director.
MY WORKS AS ART DIRECTOR
ALL ABOUT ME
was born in Belgium in 1982. Passionate by drawing, cinema and video games since my early age, I joined the ___
Digital Art section of the Academy of Fine Arts from Tournai in September 2000. During the last two years of my studies, I co-directed and presented as final project a 3D short-film titled Yoghana. In June 2005, I obtained my Master Degree in Digital Arts.
In 2006, I was hired as 3D artist by TAATU S.A. , company specialized in virtual worlds. I've been responsible for the design, 3D production, pixel art treatment and integration of the virtual objects available in the catalogue and several public rooms of their main product TAATU World on which I also worked as level designer.
I was also involved in their others virtual worlds developed for major client including : StarAc World (e-TF1, Endemol), Secret World (e-TF1, Endemol) and Plus belle la Life (Telfrance).
In 2009, the company expanded to TAATU Studio and started producing 3D games using Unity technology. I was involved as real-time 3D artist, concept artist, game & level designer and UI/UX designer. We developed Throw it darts (2008), Turtle Surf (2011) and a prototype for Secret Story 3D (Endemol).
In 2011, the company released it's very last product. A facebook game named Portal Places. In parallel to my commitment as an employee, I worked on several personal games projects and get progressively involved in game design, analysis and documentation.
I'm an active member of the EXE Collective. A group of designers and digital artist composed of Renaud Berger, Thomas Marcotte & my self. Together, we offer our services as a global team united in co-working for 20 years.
First name : Guillaume
Last name : Catteau
Date of birth : 8th of June 1982
Sex : Male
Residence : Tournai, Belgium
Nationality : Belgian
Degrees : - Licence in digital arts (2005)
3D animation specialization
- High School degree (2000)
Applied Art & History specialization
In 2011, I was hired by PlayMe Studio, company specialized in gesture recognition, as game & Level designer. I worked on various documents and analysis for products such as Swing Guru (gesture Golf training app) and Jungle's Games (gesture party games).
In 2012, I proposed the concept for a gesture game named Butterflies. Beyond my involvement as lead game and level designer, I also worked for the first time as lead art director, producing all the concept arts and supervising the environment completion.
In 2014, I was hired Attic Studio as app designer & 3D artist for Play Val de Lesse, a touristic application.
In 2015, I was hired by Kuuluu Entertainment as game designer for their game Hollywood Mansion. For 2 years I've been in charge of the concept & UI/UX design of this runner/mansion building mobile game. During this period, had to work with an international team spread across Europe.
Since 2017, I've been involved as 3D artist on multiples V.R project including Quick Space Drive-in, a mobile game developed by Dog Studio. I've also been working as concept analyst for a future project by Creative 3D web.
MY EXPERIENCE PRO
2018 - VISIT 3D VEGAS - Creative 3d web
2010 - PORTAL PLACES - Taatu studio
Level designer, 3D & Pixel artist
2017 - QUICK SPACE DRIVE-IN - Dog studio
2010 - BIG BROTHER 3D - Taatu studio, Endemol
2017 - SOLANA A.R. ADD - Solana e-liquid
2009 - SECRET WORLD - Taatu studio, Endemol
3D & Pixel artist
2017 - LPW V.R. SHOWROOM - LPW pools
2009 - PLUS BELLE LA LIFE - Taatu studio, TelFrance
3D & Pixel artist
2016 - HOLLYWOOD MANSION - Kuuluu entertainment
Game designer, 3D artist
2008 - THROW IT DARTS - Taatu studio
2014 - PLAY VAL DE LESSE - Attic studio
App designer, 3D artists
2008 - STAR AC' WORLD 2008 - Taatu studio, Endemol
3D & Pixel artist
2012 - BUTTERFLIES - PlayMe studio
Game & Level designer, Art director, Concept artist
2007 - STAR AC' WORLD 2007 - Taatu studio, Endemol
3D & Pixel artist
2012 - SWING GURU - ActiveMe studio
2007 - TAATU WORLD - Taatu studio
Level designer, 3D & Pixel artist, Concept artist
2011 - JUNGLE'S GAMES - PlayMe studio
Game designer & Gesture analyst, 3D artist
2005 - YOGHANA - Ac'T
co-Director, co-Art directors, Concept artist, 3D artist, Sound designer
HOW TO CONTACT ME
Join me by mail or phone for extra informations about my services and availability.
I provide consulting and detailed quotation for your digital projects :
Mail : email@example.com
Phone : +32 (0) 473 41 22 59
THANKS FOR YOUR VISIT
I HOPE TO WORK WITH YOU SOON
Site map :
SECRET STORY 3D
© 2018 Guillaume Catteau