GAME & LEVEL DESIGN

M

y experience in the game industry started back in 2006, when I was hired by TAATU Studio, company focused on online virtual worlds. ___

There, I learned the basics of level design by creating and integrating  several 2.5D environments for TAATU World & Portal Places. When the studio expanded its expertise to 3D games developed on Unity, I was progressively involved with game mechanics. In 2011, we released Turtle Surf on which I worked for the first time as game & UI/UX designer.

 

In 2011, as a freelance, I was hired by PlayMe/ActiveMe Studio, company specialized in gesture cameras and motion recognition. There I was involved as gesture analyst & game designer on multiple projects including Swing Guru (golf training application) and Jungle's games (kids oriented party game). In 2012, we released Butterflies, a flying simulation game for which I worked as game & level designer, UI/UX designer and for the first time as art director.

 

From 2015, I worked as game & UI/UX designer on Hollywood Mansion a runner/mansion builder mobile game produced bu Kuuluu Entertainment & Deep Silver Fish Lab. This two years long production had me work for the first time with a international team spread across Europe.

 

In parallel to my work as game designer, I've also worked as application designer on Play val de Lesse (2014) for Attic Studio and concept analyst for a future production by Creative 3d Web (2018).

 

......

T

hrough my experience with pc, touch, VR, motion & gestures gaming, I've learned to build my designs around a strong analysis of _.......__

the platform's constrains. From there, I build intuitive controls taking advantage of their proper technologies, putting user's comfort in the centre of the priorities.

 

From scratch or based on pre-existing ideas, I can turn concepts into detailed analysis & documentations to lead conceptual process to its full potential and organize the production accordingly. Once the main features established, I lead UI/UX design to guaranty the accessibility and comfort of the users. My coverage include day to day follow up with the production & testing teams as well as balancing based on users feedback.

 

My formation as 3D artist coupled with my passion for game design give me a strong knowledge of the power of an intuitive level design. My past experiences had me work on many different game configurations : 2D  scrolling, isometric environments, real-time 3D for mobile & pc, VR & AR, interactive installations... I build intelligent levels with stunning visual for any type of devices.

 

GALLERIES

GAME, LEVEL & UI/UX DESIGN

BUTTERFLIES - 2012

Client : 

 

Technology : Gesture recognition

Unity3d

 

Type : Flying simulation / Arcade

 

Platform : Interactive installations

Tablets

 

Credited as : Game designer

Art director

Lead Level designer

UI/UX designer

Concept artist

 

Official site : www.activeme.be

 

Developed and produced by PlayMe Studio, Butterflies is real-time 3D game for tablets and gesture recognition . The user gets the opportunity to play a butterfly looking for pollen in the heart of a magical garden . Built around a central flowers waiting for the harvest , the world is divided into 3 main areas  to explore, each containing a specific type of pollen that can be transported.  Beyond the game-play , Butterflies offers a rich flying experience full of sensations.

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TURTLE SURF - 2011

 

Developed with Unity 3D, Turtle Surf is an arcade racing game for tablets and mobile phones released by TAATU Studio. The player just needs to grip his turtle’s shell and starts surfing the waves, avoid enemies, jump obstacles, unleash special powers and try to reach the finish line.

Client : 

 

Technology : Touch screen

Unity3d

 

Type : Racing / Arcade

 

Platform : Mobiles

Tablets

 

Credited as : Game designer

Level designer

UI/UX designer

3D artist

Concept artist

Video designer

 

Download site :  fr.play.mob.org

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HOLLYWOOD MANSION - 2016

Client : 

 

Technology : Touch screen

Unity3d

 

Type : Runner / Mansion builder

 

Platform : Mobiles

Tablets

 

Credited as : Game designer

UI/UX designer

3D artist

 

Hollywood Mansion
Hollywood Mansion

Produced by Kuuluu Entertainment and Deep Silver Fish Lab, Hollywood Mansion is a mobile game where the player has to travel the world to fight zombie and earn resources to expand his mansion. Starting as a classical runner game, the user is lead to free airports from multiples location, allowing for guests to visit and bring life and missions to his home. To fill them, he has to collect many items from around the world, manage the different rooms to keep his guests happy and upgrade the place.

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PORTAL PLACES - 2011

Client : 

 

Technology : Facebook game

Flash

 

Type : Virtual world

 

Platform : Web browser

 

Credited as : Level designer

3D artist

Pixel artist

 

Portal Places was a social facebook game developed by TAATU Studio, where players could have their own place and visit the world around them to solve quests. The environment, in 2.5D pixel art was based on the Flash technology used for TAATU World.

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© 2018 Guillaume Catteau